Ambience Design GOW Ultimate Edition
A guide through the process of creating the sound of some of the multiplayer as well as single player maps. I was responsible for creating the large majority of the content for multiplayer maps in this video, a large number of assets for single player campaign ambient and scripted events audio, as well as implementing the sounds in Unreal Engine.
More on the game
Tools: Pro Tools – UE3
Developer: The Coalition - Splash Damage